Featured Projects
Hue Blend
Hue Blend is a hyper-casual mobile game I solo-developed and published. This game was developed as a personal challenge to make a game that my (non-gamer) wife would be interested in playing. I designed and built the entire game, along with creating my own company and brand to publish it under. Hue Blend is a fully commercial game, not just a for fun project. It features complete gameplay, sound, music, Google Play integrations, achievements, etc.
Engine
Godot
Role
Designer, Engineer, Artist, Founder
Production Time
5 Months
Team Size
1
Beamdown
Beamdown is a 3D Isometric hack&slash action game. It was developed as a capstone project at the University of Utah with a team of 30+ developers. I functioned as the Gameplay Lead and was responsible for the player experience and mechanics. I designed the player combat and abilities, working to ensure that implementations resulted in good player feel and experience. Beamdown released to Steam in March 2025 and received a free DLC update in May 2025.
Production Time
9 Months
Team Size
30
Role
Gameplay Lead, Combat & Systems Designer, Programmer
Engine
Unity
E.C.H.O. Operative
E.C.H.O. Operative is an FPS spy game where the player controls Agent Victor Kane as he infiltrates the base of a rogue terrorist faction. This game was built in a group of five over a 3-month development period for the University of Utah course Traditional Game Development. I functioned as lead narrative and quest designer for the project, including doing all the writing. I also worked as technical designer, assisting in implementation of various game elements.
Production Time
3 Months
Team Size
5
Role
Technical Designer, Quest & Narrative Designer, Writer, Producer
Engine
Unreal Engine 5
Behind the Lectern
Behind the Lectern is a time-management RPG empathy game where the player takes on the role of a teacher to experience how demanding the job can be. I pitched this game to the University of Utah class Alternative Game Development and was 1 of 10 selected to be built. I functioned as lead designer/vision holder, and lead engineer. I designed and implemented the core game loop and UX, as well as several additional minigames.
Engine
GameMaker
Role
Game Designer, Software Engineer, Producer
Production Time
3 Months
Team Size
3