Storyboard Odyssey

Action-Adventure game prototyped over a 2 week period where Xeno becomes the hero of a comic book world to escape the challenges he faces after moving to a new town.

Key Info

Prototype Demo

Engine

Unreal Engine 5

Role

Game Designer

Team Size

15

Production Time

2 weeks

Game Design

Design Goals

Goal #1: Effectively (and meaningfully!) combine a 2D comic book and a 3D playable action world

Goal #2: Determine the core features of our game that will allow our gameplay and story to shine

Core Game Loop

Design Pillars

Playtest How-To-Play

Final Product

Images from collaborative team project, not all features representative of my work.