Storyboard Odyssey
Action-Adventure game prototyped over a 2 week period where Xeno becomes the hero of a comic book world to escape the challenges he faces after moving to a new town.
Key Info
Prototype Demo
Engine
Unreal Engine 5
Role
Game Designer
Team Size
15
Production Time
2 weeks
Game Design
Design Goals
Goal #1: Effectively (and meaningfully!) combine a 2D comic book and a 3D playable action world
Goal #2: Determine the core features of our game that will allow our gameplay and story to shine
Core Game Loop
Design Pillars
Playtest How-To-Play
Final Product
Images from collaborative team project, not all features representative of my work.